#include "SpaceWar.h"
Spacewar::Spacewar()
{
}


//=============================================================================
// Destructor
//=============================================================================
Spacewar::~Spacewar()
{
	releaseAll();           // call onLostDevice() for every graphics item
}


void Spacewar::update()
{}

void Spacewar::ai()
{}

void Spacewar::collisions()
{}

void Spacewar::render()
{}

//=============================================================================
// The graphics device was lost.
// Release all reserved video memory so graphics device may be reset.
//=============================================================================
void Spacewar::releaseAll()
{
	Game::releaseAll();
	return;
}

//=============================================================================
// The grahics device has been reset.
// Recreate all surfaces.
//=============================================================================
void Spacewar::resetAll()
{
	Game::resetAll();
	return;
}